Of Humans and other Races
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Of Humans and other Races
In the world, the only race that has any form of true intelligence is the human race; or, rather, the only non-dungeon-beast race. Other races can be artificially created by a person fusing with their household object, but even then they began as humans. Still, there are multiple types of human, as types have sprung up from every corner of the globe, evolving to hit their evolutionary niche.
Country of Origin: Anywhere
Humans are the most common race in the world, a group of people with no evolutionary grace. It is for this reason that they are the most plentiful, because without the need to evolve to fit their habitat they continue dwelling in places, moving wherever they so fancy. They’re like mould, you can get rid of some of it but more of it will always come back
Special traits:
Country of Origin: Artemyra
Artemyra is a group of humans who are much closer to nature than most other forms of humans, having lived their entire lives in jungles filled with beasts. They are able to communicate with beasts, understanding them fully. They almost always have a wing tattoo on their body, and are always followed around by a bird of some kind.
Special traits:
Country of Origin: Imuchakk
Physical Traits: Blue haired, at least 7' tall.
Imuchakks are people from the frozen tundra of the north from the tribe of the same name. Their stature is incredible, standing at seven to nine foot tall, and with rubbery skin that seems more like whale blubber than actual human skin. That being said, there is rarely an Imuchakk, either male or female, without muscles large enough to make a battle-hardened general jealous.
Special traits:
Country of Origin: Dark Continent Anywhere
Physical Traits: Red haired
Fanalis are mysterious people from a place called the Dark Continent. Whilst their true origin is shrouded in mystery and intrigue, they have been turned into slaves for generations due to their amazing strength and speed. Yet, whenever a fanalis is freed, you can see just how powerful they are when they let their bodies run free without the control of another human being to hold them down.
Special traits:
Country of Origin:Gyfos Anywhere
The Gyf are a race of people, once renowned for their wisdom and power, now seen as monsters due to the war they started that destroyed their homeland. Without a nation to live in, they have devoted their entire life to travelling around until they find a new home, but with the prejudice levied against them, this is extremely hard to do, resulting in an almost permanently nomadic lifestyle.
Special traits:
Country of Origin: Tenzen Plateau
The Kouga clan used to be one of the world’s most powerful empires. However, after a while their empire crumbled around them until they were reduced to nothing but a raiding clan, infamous for their control of horses. They are a thorn in the side of any army that decides to move across the Plateau, stealing their food, weapons, equipment, water and any other supplies they may want before disappearing into the distance.
Special traits:
Country of Origin: Sasan Kingdom
Sasanians come from the island of Sasan in the archipelagos. Their culture is hyper-religious, causing the people to culturally evolve in specific ways. Their mannerisms are almost always polite and highly respectful, and they never get inebriated due to the taboo nature of alcohol in their religion. However, they are also considered rather weedy and unmemorable.
Special traits:
Humans
Country of Origin: Anywhere
Humans are the most common race in the world, a group of people with no evolutionary grace. It is for this reason that they are the most plentiful, because without the need to evolve to fit their habitat they continue dwelling in places, moving wherever they so fancy. They’re like mould, you can get rid of some of it but more of it will always come back
Special traits:
- Raised Stat: N/A
- Lowered Trait: N/A
- Free Skill: Maker’s choice.
- Special Ability: Maker’s choice of miscellaneous trait.
Artemyrians
Country of Origin: Artemyra
Artemyra is a group of humans who are much closer to nature than most other forms of humans, having lived their entire lives in jungles filled with beasts. They are able to communicate with beasts, understanding them fully. They almost always have a wing tattoo on their body, and are always followed around by a bird of some kind.
Special traits:
- Raised Stat: Charisma (+2)
- Lowered Trait: Constitution (-2)
- Free Skill: Handle Animal
- Special Ability: Get a free avian pet to start (alongside other companions), and can conquer birds at 5 stat levels before normal Trainers.
Imuchakk
Country of Origin: Imuchakk
Physical Traits: Blue haired, at least 7' tall.
Imuchakks are people from the frozen tundra of the north from the tribe of the same name. Their stature is incredible, standing at seven to nine foot tall, and with rubbery skin that seems more like whale blubber than actual human skin. That being said, there is rarely an Imuchakk, either male or female, without muscles large enough to make a battle-hardened general jealous.
Special traits:
- Raised Stats: Strength (+2), Constitution (+2)
- Lowered Traits: Agility (-2), Intelligence (-2)
- Free Skills: Craft, Gather
- Special Ability: Imuchukk tribesmen have 60% immunity to ice / water magic, and their armor score is constantly 5 above what it would normally be.
Fanalis
Physical Traits: Red haired
Fanalis are mysterious people from a place called the Dark Continent. Whilst their true origin is shrouded in mystery and intrigue, they have been turned into slaves for generations due to their amazing strength and speed. Yet, whenever a fanalis is freed, you can see just how powerful they are when they let their bodies run free without the control of another human being to hold them down.
Special traits:
- Raised Stats: Strength (+2), Agility (+2)
- Lowered Traits: Charisma (-2), Intelligence (-2)
- Free Skills: Craft, Gather
- Special Ability: Fanalis warriors are capable of releasing adrenaline into their body once per RP that last three turns, boosting their strength by 20% but lowering their intelligence by a further 20%.
Gyf
The Gyf are a race of people, once renowned for their wisdom and power, now seen as monsters due to the war they started that destroyed their homeland. Without a nation to live in, they have devoted their entire life to travelling around until they find a new home, but with the prejudice levied against them, this is extremely hard to do, resulting in an almost permanently nomadic lifestyle.
Special traits:
- Raised Stats: Intelligence (+1), Agility (+1)
- Lowered Traits: Charisma (-1), Strength (-1)
- Free Skill: Stealth
- Special Ability: All Gyf characters are able to use Clairvoyance magic, even if their class would normally not allow it.
Kouga
Country of Origin: Tenzen Plateau
The Kouga clan used to be one of the world’s most powerful empires. However, after a while their empire crumbled around them until they were reduced to nothing but a raiding clan, infamous for their control of horses. They are a thorn in the side of any army that decides to move across the Plateau, stealing their food, weapons, equipment, water and any other supplies they may want before disappearing into the distance.
Special traits:
- Raised Stats: Dexterity (+2), Agility (+2)
- Lowered Traits: Wisdom (-2), Strength (-2)
- Free Skills: Ride
- Special Ability: Kouga riders get an equine companion at the beginning, unable to do any damage but able to reduce word count by 40% over land.
Sasanian
Country of Origin: Sasan Kingdom
Sasanians come from the island of Sasan in the archipelagos. Their culture is hyper-religious, causing the people to culturally evolve in specific ways. Their mannerisms are almost always polite and highly respectful, and they never get inebriated due to the taboo nature of alcohol in their religion. However, they are also considered rather weedy and unmemorable.
Special traits:
- Raised Stats: Dexterity (+1), Agility (+1)
- Lowered Traits: Wisdom (-1), Constitution (-1)
- Free Skills: Diplomacy
- Special Ability: Blessings are twice as strong on Sasanians.
Last edited by Solomon's Lesser Key on Sat Apr 05, 2014 2:49 am; edited 1 time in total
Re: Of Humans and other Races
Half-Breeds
Human - Fanalis
Country of Origin: Anywhere
Physical Traits: Red haired
Special traits:
- Raised Stats: Strength (+1), Agility (+1)
- Lowered Traits: Charisma (-1), Intelligence (-1)
- Free Skills: Maker’s choice
- Special Ability: Can make a minor adrenaline boost once per RP that last three turns, and boosts their strength by 10% but lowers their intelligence by a further 10%
Human - Imuchakk
Country of Origin: Anywhere
Physical Traits: Blue haired
Special traits:
Physical Traits: Blue haired
Special traits:
- Raised Stats: Strength (+1), Constitution (+1)
- Lowered Traits: Agility (-1), Intelligence (-1)
- Free Skills: Maker’s choice
- Special Ability: Half-blood’s skins are 30% immune to ice / water magic, and their armour score is constantly 3 above what it should be.
Fanalis - Imuchakk
Country of Origin: Anywhere
Physical Traits: Purple haired
Special traits:
- Raised Stats: Strength (+1), Constitution (+1)
- Lowered Traits: Charisma (-1), Intelligence (-1)
- Free Skills: Maker’s choice
- Special Ability: Half-blood’s skins are 15% immune to ice / water magic, and can raise their strength by 5% once per RP for three turns, but lowers their intelligence by a further 5%.
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