One Thousand and One Nights
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Death System

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Post by Solomon's Lesser Key Sat Apr 05, 2014 9:10 am

Death System PEOPLE_DIE_IF_THEY_ARE_KILLED

You heard the man, people die when they are killed! Who'dda thunk it?

All jokes aside, 1KN isn't one of those sites where you can just carry on fighting and never end up dead. In fact, death is pretty common to those who don't know what they're doing. However, because we're not completely tasteless sociopaths, we do have some condolances that would make you feel better. 

1 - Characters can't die from a single hit. No matter how strong the technique, it can only reduce a person to 1HP. Further attacks, on consecutive turns, CAN kill someone however.  So, if you wanna run like hell, then's your best chance.
2 - If you DO die, you get to make a character with exactly half your accumulated PP (Hence why you have to keep a log of it). You may not come back as one of the most powerful people in the game, but at least it's not from scratch, right? 
3 - If someone randomly pops up out of nowhere, kills you and steals your stuff? You can report that person, and if the staff agrees that they're metagaming, then the RP is voided and they lose a portion of their warning bar. Remember kids, only kill people you have a reason to kill! 

Now, here's the things you may not like. Unless you specifically mention that you don't have all your items on you, your entire inventory goes to the person that killed you. Admittedly, they may only use what they actually have the ability to wear and wield, but they could always sell it to a shop to get pure Riyal. The only exception to this is the "Magi's Legendary Staff" that all Magi are given on creation. When the Magi dies, it crumbles into dust and is lost forever. 
Solomon's Lesser Key
Solomon's Lesser Key
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Join date : 2014-03-28

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