One Thousand and One Nights
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Proficiency Points

Go down

Proficiency Points  Empty Proficiency Points

Post by Solomon's Lesser Key Tue Apr 08, 2014 12:33 am

It is said that the amount of time it takes to be a master at something is 10,000 hours. However, in something like Magi where the measurement of time is arbitrary at best, how would one know how much time has elapsed, or how much someone’s skills have developed? After all, nobody starts off as a master salesman.
Throughout your stay at Magi, you work under a system known as the “Proficiency system”. The more effort you put into learning something, the more your character develops. There are three ways to make your character more powerful:

- Stats: the seven most important areas of a character, with more info to be found on this thread here.
- Skills: ten areas for you to specialize in, with each one giving something special to a character, whether it’s increased money-earning abilities or simply a decreased chance of having to deal with other attacking players.
- Traits: Special things linked to characters, allowing them to use better weapons or to acquire new skills to put your proficiency into.

Obviously, there’s a way of showing how much your character’s proficiency develops, and that is through a series of points able to be allocated to special abilities, known as “Proficiency points”, or “PP” for short. There are three major ways for you to acquire more PP.

- Missions | Although missions also give out money, the more impressive missions out there will also ship out PP by the bucket-load. That being said, this will also incur an unfortunately large increase in your bounty.  Find more information here.
- Training threads | As mentioned earlier, spending more time on something will allow you to become more able at it. Thus, by making entire threads about a concept, you can increase your skills in it. Find more information here.
- Challenges | Overcoming a specific character fault, fighting another character, or maybe doing something as impressive as making your own colony. These challenges are created by you players for yourself and you can even ask for a certain amount of PP. It is then up for the staff to see if we agree that it’s worth rewarding, and then see if it’s worth as much as you think. If it is, then well done you, you’ve just earned yourself a major load of PP.  Find more information here.

And there we have it folks.  There it is folks, simple as you can have it.
Solomon's Lesser Key
Solomon's Lesser Key
Admin

Posts : 30
Join date : 2014-03-28

https://1001nights.rpg-board.net

Back to top Go down

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum