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Dungeon System

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Dungeon System  Empty Dungeon System

Post by Solomon's Lesser Key Fri Apr 04, 2014 6:31 am

What are Dungeons?



Springing up across the world, Dungeons are gigantic towers that give an aura of power and mystery in an attempt to lure people in, despite the fact that the majority of the people who use the dungeon are swallowed up by the dungeon, never to come back out again.


At the end of the dungeon is a power that can shape the world around you, and as such it has been drawing world leaders like flies to a candle. However, despite this fact, there are two types of people that can never gain access to the “power”;



  • Mages are unable to conquer dungeons, or even to use household objects, as the magic type of the djinn interferes with the magic type of the djinn. They can still enter into a dungeon, but they won’t get anything from it but the large amount of cash that comes with the true prize. This includes Magi, warlocks and priests.
  • One person can only get one djinn each, for now. A person with a household object can, potentially, get a djinn, but someone with a djinn can’t get a household object because the djinns are signs of being a king candidate, and by becoming a household member, you subjugate yourself to your “true” king. Any household object is lost, and the effects removed, if the holder gains the power of a full dungeon.


Mechanics of a Dungeon


  • Dungeon conquerors must enter with at least one partner, and can go in with a party of a maximum of three people. However, only one of these people can be a household member at the end of things, and at any time you can betray your team-mates to take the dungeon for yourself, so be wary of treachery.
  • Dungeons swallow those who touch them, so be wary - if you enter a dungeon, you’re in there until either someone succeeds (see point three), or you die.
  • When someone conquerors a dungeon, the people who were still inside at the time get teleported into the crater that becomes the dungeon after its conquered, without any power. You can attack the djinn holder, but even if by some miracle you end up winning and killing them, all you get is their equipment and money. Djinns get turned back into rukh if their master dies, and have to be recreated by the magi.
  • Despite the amount of time spent in a dungeon, your body only heals if you’ve got first aid equipment or a healing mage with you. This is the same with magoi that has been spent.
  • The time spent in a dungeon usually takes from a couple of hours to a few days, but entire weeks can be spent outside of the dungeon. Don’t expect to be able to attend any festivities that are going on whilst you’re in the dungeon, it’ll probably be over by the time you’re out.



Dungeon Structure


Entrance - This is the opening of the dungeon, and requires contact with the gate as a whole. However, just because you go in together, you can’t guarantee you’ll be together when you finish your transportation. Furthermore, expect to be hit with a challenge straight out the gate.

First Battle - the dungeon is filled with monsters that have to do with the theme of the dungeon. This is where you meet your first opponent, and have to defeat them before moving on. They either have to be permanently made unable to attack you or physically killed / destroyed in order for you to move on.

First Trial - the dungeon wasn’t designed for people to just get through it without having multiple skills. Thus, before you can get halfway through the dungeon you will be hit with a second trial. This can be anything from having to out-race a  boulder to having to pass a seemingly impossible room.

Second Battle - Similar to the first, but with a stronger opponent.
Second trial - Similar to the first trial, but harder.
Eliminating Opponents - Before you get to the final chamber where you meet your dungeon, you have to be able to destroy your competitors. Whether this is a fight or some sort of trial that you have to complete first, you just have to either make the other person admit defeat or to be proven the winner by staff majority.
Djinn's Chamber - This is where you meet the djinn that you have acquired, and get to have a final conversation with it before moving on. However, because of there being no more opponents, this is the main stage when a companion will turn on you, so don’t drop your guard.


Advancement


These dungeons are controlled by the staff, and as such the opponents are NPC’d by the staff. If there is evident proof that you have defeated the beast in question, you can ask for an early review before you actually destroy them. If staff gives a 60% or higher consensus, you are allowed to pass. However, this can be contested by members if it seems like the staff have misunderstood something, wherein the admins will take over the decision.


Since there will be times when a staff member will be too busy to RP out the opponent, if someone doesn’t post for you within 48 hours, you can have a free hit. If this happens twice in a row, you win the fight automatically.


Furthermore, due to the sheer variance in the potential opponents you could meet in a dungeon, you have to select an exact path through the dungeon which you’re going to take. All are correct, unless part of a trial, but the different paths involve a different monster. If a character has already passed through that way, the entrance will be sealed up so that the next challenger has to choose a different path.


Without confrontation


Due to the fact that you might be the only surviving team of people going through the dungeon, if there are no other potential challengers, you can sklp the “eliminating opponents round”. However, even if there are other opponents, they have to be able to reach you within 48 hours or you get to pass freely.
Solomon's Lesser Key
Solomon's Lesser Key
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