One Thousand and One Nights
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Class System

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Class System Empty Class System

Post by Solomon's Lesser Key Tue Apr 01, 2014 8:31 am

Berserker

Class System 473px-Masrur_crushing_Zurmudd%27s_arm

The berserker class is one that revolves around the sheer physical force, and being able to weather any attack. This class is infamously strong and durable, able to hold an entire battle on their own intention, fighting off legions of enemies on their own. They can use any and all melee weapons and armor, but because of their single minded determination to the fight, they are completely incapable of using any magic tool that's not directly related to a weapon. Furthermore, even with later perks, this class can't use dexterity based weapons. 

HP: 12
Perks:

  • Armor: This class can use all forms of armor, no matter how heavy it is. 
  • Indomitable: This class can, for three turns once a fight, increase their basic strength by 20%, making attacks amazingly deadly. 
  • Weaponry: This class can use all melee weapons



Flaws:

  • Defense: Despite being ridiculously strong, whilst raising their strength they're thoughtless and will thus lower their final Armor score by 20% 
  • Incapable: This class can't get any additional combat-based traits after original creation due to their hyper specialization in pure strength. 
  • Weaponry: This class is unable to use any dexterity or intelligence based weapons, including magic tools. 


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Bandit


Class System Tumblr_mheq2tAlpb1r8wn05o2_1280

A class most often found in the shadows, bandits are as likely to mug you as they are to kill you. Their constant use of the shadows has resulted in them becoming able to nearly completely blend in with them, turning as invisible as if they were using a form of light magic. Yet, despite that, this stealthy persona means that, whilst they can use light melee and ranged weapons, they can only wear cloth and leather armor to prevent getting weighed down, thus making them easier to detect. 

HP: 6
Perks:

  • Armor: This class can use both Cloth and leather armor, leading to additional levels of protection. 
  • Shadow-step: Due to the stealthiness of these characters, they are (once per RP) able to blend completely into the shadows, avoiding detection until they either step out of them or make an error. 
  • Weaponry: This class is one of the few that can actually use both Dexterity and Strength magic from the beginning.  



Flaws:

  • Armor: Due to over-weighting, this class is unable to use anything above leather as it would result in them being too heavy and thus too noticeable. 
  • Companionship: This class is incapable of getting any pets due to the fact that they're incapable of being trained to keep stealthy, and thus blowing their cover instantly.  
  • Weaponry: This class can only use light melee weapons. 


---

Crusader


Class System 578px-Kouen_destroying_6_BD

Some people are so dedicated to their cause that they will stop at nothing to get it. These people are known as the crusaders, and they are the paladins of this walking world. With a never ending determination to get what they are after, whether it be for good or ill, they become skilled at their crafts and become infinitely graceful at it. 

HP: 10
Perks:

  • Armor: This class's strength lies in their variance, able to wear everything but plate armor, allowing for much more protection than a normal person. 
  • Dedication: Through hard work, this class is able to lower training word counts for almost anything by 40%
  • Weaponry: This class is able to use both dexterity and strength weapons with ease. 



Flaws:

  • Armor:This class is completely incapable of wearing plate armor.
  •  Blinded: Due to their obsession with what they want, they become hard-headed, finding it difficult to focus on anything outside of their immediate realm of knowledge - Djinn mastery becomes 20% harder for this class.
  • Weaponry: This class is completely incapable of magic, and has to pay 10% extra for magic tools. 


---

Duelist

Class System Alibaba_at_Laem

The duelist is the one that spends the most time perfecting his technique - He is a fencer, a swashbuckler, a brave buccaneer through and through, and his battle tactics support that. Able to wear leather and mail, this class specializes more in taking down one opponent with skill and flair than taking down large entire groups. However, they are so honed in this that they become seemingly infinitely stronger when paired against a singular opponent, no matter their size. This class can use any melee weapon they so desire, but neither magic nor a ranged weapon. 

HP: 8
Perks:

  • Armor: Leather and mail
  • Man-at-arms: This class is 10% stronger in all stats when against a singular opponent. 
  • Weaponry: Any Melee weapon



Flaws:

  • Armor: No plate or steel armor
  • Swarmed: This class is 10% weaker in all stats when against a group of opponents. 
  • Weaponry: No dex or magic - Magic tools are 10% more expensive. 

---

Mage

Class System 290px-Water_Magic

The mage is the stereotypical hyper-powered magician. Rather than specializing in animation like the Warlock or healing and protection magic like the priest, the mage focuses on all around magic capabilities and as such is much more diverse in the things that they are able to do. However, at the same time, this means that they become over-reliant on long distance tactics, lowering their capability in battle. Furthermore, they can only use staves / wands as weapons and can only use cloth armor. 

HP: 6
Perks:

  • Aberrant Magic: Aberrant magic tomes cost 10% less for this class. 
  • Magic: The dedication to learning magic for this class is so intense that they automatically start with an additional two magics, two of which have to be complimentary magic types. 
  • Sub-types: This class automatically starts with their magic type's relevant subtypes without need to train.



Flaws:

  • Armor: This class can only use cloth armor. 
  • Discrimination: Due to anti-mage bias, anything non-magic based costs 10% extra to this class.
  • Weaponry: Unable to use anything but staves

---

Priest

Class System Sphintus_after_the_war


God smiles down on his faithful servants and rewards them with powers from the heavens themselves. Through smiting the opponent with light, sound or healing magic, this class is the stereotypical healer magician, able to save people's lives whilst keeping them from doing anything abundantly stupid. However, their HP is also higher due to the fact that they're not completely incapable at violence, specializing in hand-to-hand or using staves as a blunt weapon. They can only wear cloth armor though. 

HP: 8
Perks: 

  • Guided: Through the adoration of the people, they are given free transport across nations where their personal religion is dominant. 
  • Magic: This class automatically starts with Light, Sound and Life magics, with Healing magic pre-trained. 
  • Peace and Love: Due to the adoration of the general public, this class is able to get anything in the shop for 20% cheaper. 



Flaws: 

  • Armor: This class can only use cloth armor. 
  • Conflict: Due to conflicting beliefs, a lot of people refuse to aid priests from different religions - double travel count around other religions' main country, and 20% dearer prices for that country's specialist items (e.g. kimonos)
  • Weaponry: Unable to use anything but staves


---

Ranger

Class System Ala_Rasas1


Ranger is a class that works best out of the immediate line of fire. Whilst people die around them, the rangers are able to stand tall behind their allies, taking well-trained and accurate shots into the crowd. Using an assortment of bows, arrows and other projectiles, this class is more often found behind the front lines than at the front. However, they're not totally reliant on it, as they are able to use light weapons like knives and one handed swords to hold their own during a fight. 

HP: 8
Perks:

  • Armor: Able to use cloth or leather armor.
  • Longsight: The user is able to launch attacks at 1.5x the usual range for dexterity level attacks, for 10% more DAM. 
  • Weaponry: Able to use any light melee weapon and any dexterity based weapon.



Flaws:

  • Armor: No plate or steel armor
  • Aiming Hands: Due to the fact that most attacks launched by rangers are done with a large amount of precision, combat-based agility tests are decreased by 10%. 
  • Weaponry: Able to use any light melee or ranged weapon

---

Trainer


Class System 640px-Serious_Pisti

"He fighteth best who loveth best, both man and bird and beast". The trainer class is well known for their command over the natural world, being able to train still living objects into willing partners and friends. Their mastery over nature is unparalleled, even among life magicians, and it's not a rare sight to see trainers with two or three companions at any one time. Unfortunately, this does mean that they become over-reliant on their assistants, and are thus weaker than most classes. Furthermore, they can only use light weapons and leather or cloth armor. 

HP: 6
Perks:

  • Animal Companion: Animals are naturally drawn to trainer characters, and are thus able to be tamed for specialist effects. Every trainer starts off with one, gets a second one at Charisma 25, and a third at Charisma 50. 
  • Pet Unity: Pets, like other animals, are drawn to these characters and thus cost 10% less. 
  • Weapons: This class is able to use light dexterity weapons. 



Flaws:

  • Armor: No plate, leather or steel armor
  • Fragility: Due to the over-reliance on their animal companions, DAM scores against them are generally 10% higher. 
  • Weaponry: Only able to use light weapons


---

Warlock


Class System Aladdin_vs_Judar_2


Warlock, like normal life mages, are able to make life out of inanimate objects. However, unlike normal life mages, those inanimate objects do not have to be solid. One of the most notable things about a warlock is that they are able to give sentience to magic types themselves, forming avatars out of fire, water, lightning or anything else. Like a trainer, this class relies on their avatars being able to protect them, resulting in a lower health overall. However, with the multitude of avatars they are able to use, this is rarely a problem. This class is only able to use staves and cloth armor. 

HP: 6
Perks:

  • Animation: This class is able to create a myriad of different creatures to support the user. However, due to the toll it takes on their magoi, they can only make one at a time at the beginning, two at Int 25, and three at Int 50.
  • Magic: Always start with life magic and one other form of magic. 
  • Magical Prowess: With the link to magic that they have, they are able to buy magic tools for 10% less.



Flaws:

  • Armor: No plate, leather or steel armor
  • Fragility: Due to the over-reliance on their animal companions, DAM scores against them are generally 10% higher. 
  • Weaponry: Unable to use anything but staves.
Solomon's Lesser Key
Solomon's Lesser Key
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Join date : 2014-03-28

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